----- Original Message -----
Sent: Thursday, December 14, 2006
15:54
Subject: [BLDG-SIM] eQuest Clerestory
Skylights
All,
Am
looking for some insight into doing clerestory skylights with eQuest.
For clarification, clerestory skylights are essentially vertical windows,
sitting in a "doghouse" if you will, on top of the space
served.
While
it is interesting, I'm not sure I fully understand what eQuest is doing what
it adds horizontal skylights in the wizards. Evidently if the space
served has a plenum, a "dummy" roof needs to be defined for the actual
occupied space, else skylights will illuminate the plenum. Turning these
Wizard-inserted horizontal skylights into the clerestory types mentioned above
I have reservations attempting in the detailed editor.
But what if there is no plenum? While in the detailed editor
I would like to add the simple doghouse shells with side-windows and
a floor of "air", then cut away the roof of the space it sits atop of and
enjoy daylighting calculations -- but something tells me the space
below may not receive the benefit of the daylighting... that perhaps the
daylighting will be applied only to the space within the doghouse and not
transmitted to the space below, regardless of the fact that the floor is "air"
and there is no ceiling in-between.
Does
anyone know if these concerns are valid, or perhaps of another
approach for modeling the aforementioned clerestory type
skylights? One thought that comes to mind is to simply take the
Wizard-inserted horizontal skylights and rotate them 90°, but I am
unclear about what other measures would need to be taken to assure
accuracy.
Thanks
in advance
Brandon
Nichols, PE
Mechanical
HARGIS ENGINEERS
600 Stewart St
Suite
1000
Seattle, WA 98101
d | 206.436.0400 c | 206.228.8707
o |
206.448.3376 f | 206.448.4450
www.hargis.biz
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