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[BLDG-SIM] Bad Building Components



Look in the text file *.bdl

The erroneous wall components should be highlighted there so that you
can identify and remedy them within eQuest.

David


> -----Original Message-----
> From: BLDG-SIM@xxxxxxxx [mailto:BLDG-SIM@xxxxxxxx] On Behalf Of
Matthew
> Higgins
> Sent: Monday, October 22, 2007 12:24 PM
> To: BLDG-SIM@xxxxxxxx
> Subject: [BLDG-SIM] Bad Building Components
> 
> I have been working on an eQuest model which has yielded no errors
till
> I recently edited most of the wall layers. I now am receiving an error
> upon attempting simulation. It says "4 Bad Building Component(s)
Exist.
> You must fix these before performing a simulation." When I look at the
> detailed output file it does not highlight these components because it
> is from the simulation previous.
> 
> Does anyone have a suggestion for remedying this?


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